
MoonRage Dungeon
PrototypeA clock-driven boss battle where the team wins and one hero takes the glory
A semi-cooperative office game about doing less without letting the team fail

Five colleagues have to close five tasks together, and every one of them would rather somebody else did it. Finish the work and the person who looked busiest becomes Employee of the Month. Run out of cards first and everyone loses together.
A round is always the same loop: talk it over, secretly pick one action card, reveal at the same time, then resolve output in speed order. Cards that produce real work rarely make anyone look good, so each round is a choice between carrying the task and waiting for someone else to crack first.
Four rule sets are playable side by side. v0.1 is the tuned baseline, and later versions add stamina and secret goals, a deck that you draft as tasks close, and deadlines that bring the boss over to review the work.
A playable prototype. It runs solo against bots, pass-and-play on one device, or as an online room, and each version states its own balance target — around a 68% team win rate on v0.1.